What is your role at Uniform?
I’m a Motion Designer in the Film Team - we deliver a range of different projects, from live action film to motion design and animation.
Can you tell us how you got into it?
I studied Illustration at university and the course allowed me to experiment with animation. After leaving university, I got my first job as a Junior Designer in an Internal Comms agency, where I learned a lot more about motion design and animation. After progressing my illustration and animation skills in a small agency for a few years, I decided it was time to move on to bigger things. Uniform showcased a collection of incredibly talented people through the work they produced and I wanted to be surrounded by those types of people.
What is your favourite part of the role?
My favourite part of the role is being able to produce exciting work, with a team of talented, like minded people. I’m also lucky that Uniform makes an effort to recognise my strengths and strive to let them come through in the work we produce.
Can you share any details about a project you’ve worked on recently here at Uniform?
Without mentioning specific clients, we’ve worked on some pretty exciting animations recently that allowed us to use frame by frame animation techniques.
Aside from client projects, we’ve been working on some internal projects lately to learn some new skills and experiment with techniques. Although we can’t show much of it yet, we’re excited to see where it goes.
What projects have you worked on for Unilever, specifically?
I worked on the Resin Visualiser Web App animation for Unilever, which was a motion design film introducing the tool and detailing its features.
What did you do for the project?
I was in charge of everything, from storyboarding, look and feel, right through to production.
Are there any upcoming trends in the industry?
One big one that is gradually on the rise, is the use of VR software to convey ideas in 3D space. Programs like Quill are being used, mainly for experimental purposes, for things like animation and look dev. It’s not quite the norm just yet as it’s still in the very early stages, but the things you can achieve with it are incredible. We’ve used software such as Quill, Tilt Brush and Medium in the office for experimental purposes and it’s so intuitive. You can then export the animation and light and render it in 3D software.
Who inspires your Motion Design work?
- Ash Thorp